Trim, Cut & Copy

Split surfaces along a trim plane, clip rooms and copy surfaces, windows, rooms, storeys and buildings

Trim & Cut

Invoking

Toolbar mode Trim (visible only in the Building workspace). The Clip/trim geometry panel displays a trim plane in the scene against which selected geometry is split.

Positioning the trim plane

  • Input fields X / Y / Z (in m) — absolute position of the plane in world coordinates.
  • Local offset adjustment — offset along the local axes.
  • Rotate — rotation of the plane normal about the local X, Y or Z axis in °.
  • Align plane with the axis buttons X / Y / Z — sets the plane perpendicular to the respective local axis.
  • Additionally, the plane can be aligned to a surface by clicking that surface in the scene.

Cut selected geometry

Cut selected geometry splits all selected surfaces along the trim plane into independent partial surfaces. Windows/sub-surfaces and holes of the surfaces are cut along and assigned to the respective correct new parent surfaces. A progress dialog (Clipping) accompanies the operation; the result is a single undo step (“Clipping performed.”). Typical use: splitting a continuous façade surface at a storey ceiling.

Trim selected room

Trim selected room clips entire selected rooms at the trim plane: surfaces on the normal side of the plane are removed, cut surfaces are shortened to the remaining side, and the resulting opening is closed with a new separating surface. Rooms with all subordinate surfaces must be selected.

Simple rooms (floor polygon + extrusion height) cannot be trimmed or cut directly. In a prompt the program offers to first convert them automatically to complex geometry (dialog “Convert simple rooms?”); the operation then continues.

Copy

Invoking

Toolbar mode Copy (Building workspace only). Panel Copy selected geometry.

Copy with offset

The ΔX/ΔY/ΔZ fields (default 0 / 0 / 3 m) give the copy offset — interpreted along the axes of the local coordinate system. Copying is done via the type-specific buttons, depending on which object level is to be duplicated:

Buttoncopies
Surfacesselected surfaces (incl. their windows)
Windows/doorsselected sub-surfaces within their parent surface
Roomsselected rooms with all surfaces and component assignments
Storeysselected storeys with all rooms
Buildingsselected buildings completely

Each copy operation is its own undo step.

Place interactively (Ctrl+D)

Place interactively (Ctrl+D) starts the interactive duplication mode — equivalent to the Ctrl+D keyboard shortcut directly in the 3D scene: click the origin point, drag the copy with the mouse to the target location (axis locks and snapping apply) and place it with a click.

The Copies: spin box determines the number of copies in a linear arrangement (row with the same offset); it is only active during interactive duplication. Shift+mouse wheel in the 3D view also changes the copy count, and the ghost preview of the row is updated live.

Good to know:

Multi-storey buildings are created fastest from a cleanly modeled standard storey: select the storey, set the copy offset ΔZ to the storey height and duplicate with “Storeys” — or drag upward interactively with Ctrl+D and turn up the copy count via Shift+mouse wheel. Afterwards check the rooms in the storey management.

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