Selection & Visibility

Selecting and showing/hiding objects in VICUS Buildings: mouse selection with modifiers, selection window, smart selection, selection information and camera quick views

Overview

Almost all VICUS Buildings functions — transformations, assigning constructions, copying, deleting — act on the current selection. Objects are selected in the 3D scene by mouse click, with a selection window, or in the navigation tree; Smart Selection (Ctrl+F) filters by properties. Selection and visibility changes are undoable actions and can be reverted with Ctrl+Z.

Selection by mouse click in the scene

A left-click on a surface selects the surface together with the sub-surfaces (windows/doors) it contains. Modifier keys change this behavior:

InputEffect
Left-clickSelects the surface and its sub-surfaces; exclusive in standard mode (the previous selection is cleared)
Ctrl + left-clickAdditive selection: adds an object to the existing selection or removes it
Shift + left-clickSelects the parent object with all its children — i.e. the entire room including neighboring surfaces
Alt + left-clickSelects only the surface itself, without the sub-surfaces it contains
EscClears the entire selection (or cancels an ongoing drawing/transformation operation)

The basic behavior of a simple click can be reversed in the Settings: with the option Use additive selection mode (Ctrl+click for single selection), every click toggles the selection additively, while Ctrl+click selects exclusively.

Hidden objects cannot be clicked in the scene. The number of currently selected objects is shown in the info bar below the scene (Sel: N).

Selection window (Ctrl + drag)

Holding Ctrl + left mouse button draws a selection rectangle. The drag direction determines the behavior:

Drag directionEffect
To the rightCaptures all objects touched by the rectangle
To the leftCaptures only fully enclosed objects
DownwardCaptured objects are added to the selection (green frame)
UpwardCaptured objects are removed from the selection (red frame)

If the Shift key is also held while dragging, then — as with Shift-click — the associated rooms with all their surfaces and sub-surfaces are captured.

Selection in the navigation tree

Each tree row has a selection checkbox and a light-bulb icon for visibility; a click acts on the object including all child objects, or, with the Shift key held, only on the object itself. The toolbar above the tree bundles the selection and visibility actions:

ActionShortcutFunction
Remove (Del)DelDeletes the selected objects — but only if they are visible
Hide selected objectsF6Hides all selected objects in the scene
Show selected objectsF7Makes all selected objects visible again
Select allCtrl+ASelects all selectable (visible) objects
Deselect allEscClears the entire selection
Invert selectionCtrl+IInverts the current selection
Smart SelectionCtrl+FOpens the dialog for property-based selection (see below)

Good to know:

F6/F7 are the most important tool pair for working inside a building: click the facade, extend the selection to the whole room with Shift+click, press F6 — and the view to the rooms behind it is clear. Since deleting (Del) only affects visible objects, hiding objects beforehand is also an effective safeguard against accidentally deleting them along with others.

Smart Selection (Ctrl+F)

The Smart Selection dialog (Ctrl+F or via the tree toolbar) selects objects based on properties. On the Building objects page, a category is chosen first:

  • By construction — surfaces by the usage type of the assigned construction (exterior wall, interior wall, roof, …), plus Other and Invalid construction
  • By window / door — sub-surfaces by the type of window component, plus Invalid sub-surface
  • By geometry typeSurfaces, Sub-surfaces, Rooms or Buildings without further condition

The result list can be narrowed with additional filters:

  • Name filter: — exact match; * as wildcard (e.g. *Filter*), several names separated by ;
  • Boundary condition filter: — only surfaces whose building component uses the selected boundary condition
  • Area filter: — comparison of the area in m² with the operators <, >, =

The reset button clears all filters. Select performs the selection; if no matches are found, the dialog reports No objects with these properties found. The filter settings persist within the session.

Selection information

The button in the info bar (tooltip Show detailed selection information) opens the Selection information dialog with a quantity evaluation of the current selection:

  • Bounding box — dimensions of the selection as dX, dY, dZ in meters
  • Tab Building with three tables:
    • Surfaces — Name, Area [m²], Net area [m²] (minus sub-surfaces), Inclination [°], Orientation [°]
    • Sub-surfaces — Name, Area [m²], Parent surface
    • Rooms — Name, Floor area [m²], Volume [m³]
  • Summary — total row: number and total/net areas of the surfaces, number and area of the sub-surfaces, number, area and volume of the rooms

This lets you, for example, read window-area ratios or envelope areas directly from the model without starting a simulation.

Camera quick views (Ctrl+1-9)

Fixed camera positions are available for checking the selection and orienting yourself in the model (menu View, best used via the numeric keypad):

Menu entryShortcut
View from northCtrl+2
View from eastCtrl+4
View from southCtrl+8
View from westCtrl+6
View from aboveCtrl+5
Bird’s-eye view from north-eastCtrl+9
Bird’s-eye view from north-westCtrl+7
Bird’s-eye view from south-eastCtrl+3
Bird’s-eye view from south-westCtrl+1

In addition:

  • View > Find selected geometry (Ctrl+G) — positions the camera near the currently selected geometry. Useful for locating an object selected in the navigation tree within the model.
  • View > Reset view — returns the camera to its initial position: looking down onto the coordinate origin.

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